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A mandala is a geometric design that has its roots in various spiritual traditions. Working on a mandala, either creating or coloring one, helps with focus and concentration and creativity. In the classroom, mandalas are a great option and can...
Juneteenth is more than just a date—it’s an important moment in American history that we should all learn about and understand. As teachers, we can help our students discover the powerful story of freedom and shine a light on history...
School’s out, and summer has finally arrived! Now’s the time to grab some new reads and stretch out on the hammock. We’ve combed the reviews to find out what’s about to hit the shelves, and these are the new books...
Summer break is one of the best times of the year for many kids, and teachers too. It’s a chance to rest and recharge before diving back in to another year of learning. But while nearly all U.S. schools have...
It’s the end of the school year—you’re juggling lesson plans, grading, and the daily classroom whirlwind, all while trying to keep up with your own life. And if your budget’s already stretched thin, grocery shopping shouldn’t add to the stress…...
by TeachThought Staff There is a difference between gamification and game-based learning, and this post focuses on the latter. Essentially, game-based learning means to learn through games. Learn what and how–and through what games–is the less straight-forward part. There is...
by TeachThought Staff In The Difference Between Between Gamification and Game-Based Learning, we learned the difference between the two. “Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost...
A visual schedule sounds easy enough—a schedule with pictures. But it’s more than that. A visual schedule is meant to communicate where a child should be throughout the day or what a child should be doing. They are also meant...
by Terry Heick It’s not the thinking behind an idea that should bother us, but rather the effect of the idea. #edtech. Content-based academic standards. PLCs. Video streaming. Use of data. Mandates to be research-based in our behavior. Remote teaching....
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